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XBOX ONE 500GB Fifa 16 Bundle

Play over 100 console exclusives and a growing library of Xbox 360 games on Xbox One. Experience blockbusters like Gears of War 4, Halo Wars 2, and Madden NFL 17 with friends on Xbox Live, the fastest, most reliable gaming network.

Buy the exclusive FIFA 16 bundle of the XBox One 500GB in Pakistan

 32,000

Play over 100 console exclusives and a growing library of Xbox 360 games on Xbox One. Experience blockbusters like Gears of War 4, Halo Wars 2, and Madden NFL 17 with friends on Xbox Live, the fastest, most reliable gaming network.

The Xbox One is a home video game console developed by Microsoft. It is the successor to the Xbox 360 and the third console in the Xbox family. Microsoft marketed the device as an “all-in-one entertainment system”. The Xbox One mainly competes against consoles such as Sony’s PlayStation 4 and Nintendo’s Wii U as part of the eighth generation of video game consoles.

Design:

The original Xbox One’s exterior casing consists of a two-tone “liquid black” finish; with half finished in a matte grey, and the other in a glossier black. The matte side of the top of the console consists of a large air vent. The design was intended to evoke a more entertainment-oriented and clear look than previous iterations of the console; among other changes, the LED rings used by Xbox 360 are replaced by a glowing white Xbox logo used to communicate the system’s status to the user. Due to the overall ventilation design of the console, the original Xbox One is designed only to sit horizontally.

Hardware Internals:

Xbox One is powered by an AMD “Jaguar” Accelerated Processing Unit (APU) with two quad-core modules totalling eight x86-64 cores clocked at 1.75 GHz, and 8 GB of DDR3 RAM with a memory bandwidth of 68.3 GB/s. The memory subsystem also features an additional 32 MB of “embedded static” RAM, or ESRAM, with a memory bandwidth of 109 GB/s. For simultaneous read and write operations, the ESRAM is capable of a theoretical memory bandwidth of 192 GB/s and that a memory bandwidth of 133 GB/s was achieved with operations that involved alpha transparency blending. The system includes a non-replaceable hard drive and a Blu-ray Disc optical drive. 138 GB of hard drive space is used by the operating system, with the remainder available for the storage of games. Since the June 2014 software update, up to two USB drives can be connected to Xbox One to expand its capacity. External drives must support USB 3.0 and have a capacity of at least 256 GB.

It was reported that 3 GB of RAM would be reserved for the operating system and utility software, leaving 5 GB for games. With DirectX 11.2 as the console’s API, the graphics processing unit (GPU) is based on an AMD GCN architecture with 12 compute units, which have a total of 768 cores, running at 853 MHz providing an estimated peak pure power of 1.31 TFLOPS. For networking, Xbox One supports Gigabit Ethernet, 802.11n wireless, and Wi-Fi Direct.

Xbox One supports 4K resolution video output and 7.1 surround sound. Microsoft has stated that no hardware restriction would prevent games from running at 4K resolution. Unlike the Xbox 360, the Xbox One does not support 1080i and other interlaced resolutions. Xbox One supports HDMI 1.4 for both input and output and does not support composite or component video.

The console can monitor its internal temperature and adjust accordingly to prevent overheating; alongside increasing fan speed, additional measures can be taken, including forcing the hardware to run in a lower power state—a feature that was not present on Xbox 360. Restricting power consumption lowers maximum performance, but the setting would be intended as a last resort to prevent permanent hardware damage.

Kinect 2.0:

The Kinect 2.0, an updated natural user interface sensor, was redesigned and recreated to provide motion tracking and voice commands for the Xbox One.

Kinect 2.0 features a wide-angle time-of-flight camera and a 1080p camera, in comparison to the VGA resolution of the Xbox 360 version, and processes 2GB of data per second to map its environment. Kinect 2.0 has an improved accuracy over its predecessor; it can track up to 6 people simultaneously, referred to as “skeletons”, perform heart rate tracking, track controller gestures, and read QR codes to redeem Xbox Live gift cards. By default, voice recognition is active at all times, so the console can receive voice commands from the user, even when the console is in sleep mode. It is possible to wake the console with a command, although settings are available to change which individual Kinect functions are active.

Before and after the mandate, all Xbox One consoles initially shipped with the Kinect sensor included. On June 9, 2014, cheaper Xbox One bundles were introduced, which did not contain the Kinect sensor. Microsoft stated the decision to offer Xbox One bundles without Kinect was to “[offer] a choice to people that would allow people to buy an Xbox One and then ramp up to Kinect when they can afford to”, while also allowing games to use processing power that was previously reserved for Kinect.  An updated Xbox Development Kit issued in June 2014 allows developers to explicitly disable motion tracking functionality in games, allowing access to additional system resources that represent about 10% of the GPU processing power. These resources were previously reserved for Kinect skeletal tracking, regardless of whether the Kinect sensor was attached or in use.

A Windows compatible Kinect 2.0 is also available.

Controller:

Xbox One Elite controller, featuring two unique pairs of analogue sticks, a new D-pad, and two differently sized pairs of paddles

The Xbox One’s controller maintains the overall layout found in the Xbox 360’s controller, but with various refinements to its form. Among its changes include a smoother form, textured analogue sticks, a four-way directional pad, and redesigned triggers and shoulder buttons with a curved shape for ergonomics. “Menu” and “View” buttons have replaced the Start and Select buttons.  Each trigger features independent rumble motors called “Impulse Triggers”, which allows developers to program directional vibration. One trigger can be made to vibrate when firing a gun, or both can work together to create feedback that indicates the direction of an incoming hit. The controller also contains light emitters that allow it to be tracked and paired using the Kinect sensor, and to detect when it’s not being held to enter a low-power state automatically. An updated revision of the controller was released in June 2015, which includes a 3.5-millimeter headphone jack and other minor changes.

The Xbox One controller includes a micro USB port; when attached via a micro-USB cable, the controller can operate without battery power and can charge remotely, and is supported on computers running Windows 7 or later with drivers. The Xbox One Wireless Adapter accessory allows the wireless use of Xbox One controllers on Windows computers running Windows 7 or later.

The Elite Wireless Controller, or just Elite Controller, was released in October 2015. It was described and marketed as “an elite controller for the elite gamer”, containing interchangeable parts, “hair trigger locks” for the triggers that allow users to reduce the amount of distance they must be pressed to register a press, and software for remapping buttons.

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